With the prequel to Stalker coming out in just a few days, I’ve felt that a tribute is in order to this little-played game. Unfortunately I won’t be able to play it as I’m leaving for Japan, and my laptop certainly won’t be able to handle it. Though at least when I get back the price will be cut in half.
Stalker wasn’t a perfect game--far from it. In fact, it was flat out unfinished when it was released; leaving out entire maps planned, vehicles missing, even creatures.
However, this is one case where atmosphere can make up for a lot. And I mean it. The game takes place in—you guessed it—Chernobyl, but in an alternate history there have been no less than two Chernobyl disasters, and now the immediate area surrounding it is filled with radiation, mutants, bizarre pockets of deathtrap energy, and treasure hunters like you, searching for irradiated artifacts that give its bearers mysterious abilities.
From the get-go, you start in a bomb-shelter underground filled with concrete and rust. Your Geiger counter hums in low rhythmic bursts; your radar chirps pleasantly as it picks up friendlies close by; and as soon as you leave the shelter, you overlook a small dirt-road cul-de-sac of ruined homes. A band of friendly stalkers plays a guitar around small fire, shifting nervously as dusk approaches, fingers ever mindful of the triggers they rest upon.
For me, I hit the pinnacle of gaming: I was no longer playing a game, I was Strelek in this war-torn disaster zone, eeking out an existence in the most uninhabitable 50 square kilometers on the planet. I’d eye fellow stalkers wearily--would he betray me? Can he help?—and the horizon even more, hearing smatterings of gun-fire, screams, and mutant howls in uncomfortable proximity. Not to mention, the characters speak real Russian dialogue, which really adds a degree of authenticity.
That said, the game play is unreasonably fun. For some reason the run and gun action just never gets old for me. People have complained about the realistic inaccuracy of many of the weapons—but that’s the point. In life not every gun has pin-point precision, and you have to focus more on controlled bursts than a mere unloading onto your enemies. Hell. Sometimes you have to duck around corners and fire around trees. It's not an easy game and it takes tactics.
RPG Elements
Like many RPGs, stalker incorporates an inventory where you can only carry up to 50kg, depending on your armor. Yes, there’s also armor, different weapon types (including a handful of upgraded weapons), weapon accessories, food, bandages, and ammunition. (You can even drink vodka to reduce the effects of radiation poisoning!)
There are quests, although they're easily brushed off to the margins. I focused on the main story and ignored most of the assassination and retrieval missions they offer for little reward. You never really need to buy anything. Armor can be nice, as it wears out fairly fast in the final areas, but then again if you forage a little, you’ll likely to find some hidden in the bottom of a building or under some dilapidated vehicle.
There’s also some interesting dialogue trees if that's your thing. The story I didn’t find very easy to follow and I completed the game twice. Oh yeah, and do—not—skip meeting the guide as I did my first time through. It screws you over and gives you a horrible ending *groans*.
Flaws sometimes make this game
As I said before, this game is far from perfect, but for the first time I can say that the flaws actually add to the game for me.
For one the areas are fairly small. But they're bite-sized, something unheard of these days. Ever since Half-Life, it seems that games need to have a huge scope to be enjoyable. But it’s a lot more fun I think to be explore an area top-to-bottom, every nook and cranny, something not only impossible, but a pain in the ass to do in a huge map.
Then there is the way the difficulty scales. By the end, you are actually inside Chernobyl. That said, the firefights that follow are incredibly difficult. But this is also something I enjoyed in this game. It’s the end--it isn’t supposed to be easy. I had to retry certain passages over and over again before I got lucky enough with a mixture of headshots, grenades, distraction, and stealth to push through the incredible odds weighing against my success. However, the satisfaction of overcoming those adds quickly outweighs any frustration that might accumulate.
There's also at times flaws in the AI. But these aren't the kind where enemies blindly ignore you and walk endlessly into walls. Sometimes the player must resort to funneling enemies through a small opening to win a fire-fight. I had to resort to luring enemies into my own sniper fire from a distance because I simply couldn’t take them in their large groups in one of the final areas. Although this isn't exactly realistic, finding the flaws in the AI and exploiting them can actually be quite fun. And actually, the game would likely be overwhelmingly difficult without such small "tricks".
There are also other little things, like enemies don't use grenades or sometimes won't be pick up on the corpse you left by the door. But it doesn’t detract from game play considering how realistic it'd be for one guy to take out hoards of military trained opponents? It wouldn’t be easy, and it isn’t. I can make some concessions here and there.
Conclusion
Sometimes the stealth doesn’t work, or you won’t be able to figure out a puzzle, but overall this game makes up for everything in immersion. You feel like you are there, and at times, are scared shitless to be there. The game is certainly never too easy. And for only $20 dollars, how could you go wrong? It’s a short game, but a memorable one with all the charm of a lower-budget independent game. It aspired to be a lot more than it ended up, but the result is still great. I cannot wait to play its sequel.
